Game Back-end Development

Developing a wildly popular game that fails to scale at the back-end is a known story in the industry – we all remember the initial struggles of Pokemon Go as it had explosive growth leading to back-end server scalability challenges and even server crashes.

Game Backend Development

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Rythmos has more than a decade of experience building modern, secure, cloud centric, highly-scalable and low latency back-end services to support any level of engagement and real-time delivery.

Don’t be the victim of your own success, let us help you!

Scalable APIs in the Cloud

We can build out auto-scalable APIs for your game in no time, enabling player identification, real-time events and messaging, leaderboards, analytics and much more. We can build on Amazon Web Services (AWS), Microsoft Azure or PaaS offerings such as Heroku, GameSparks and Serverless. Never run out of resources, handle spikes with ease, but only pay for what you use with our efficient auto-scalable design.


Modern Real-time Fast-Data Back-end

We understand the engagement value of instant feedback, and we can deliver modern microservice-based architectures to efficiently evolve, scale and support your backend APIs. Our scalable reactive streaming microservices can deliver millions of events per second to support a global multi-player environment.


Full CI/CD and Infrastructure Automation

With scale comes operational complexity. Our DevOps practice is integral in building out repeatable and reversible deployments, detailed monitoring and logging, resulting in a highly automated operational environment for your backend APIs that is easy to manage. We bring modern cloud native best practices, such as continuous integration (CI) and continuous delivery (CD) to your projects seamlessly.


Agile Delivery Methods

Our teams are trained and have over a decade in delivering using agile methods, such as Scrum. We have adapted these methods to gaming, accounting for the additional complexity, number of moving parts and roles, as well as the tight deadlines that usually come with game releases.